🕶️
NRSDK(Old)
New DocumentationSDK DownloadAPI Reference
v2.2.1
v2.2.1
  • NRSDK Fundamentals
    • NRSDK Overview
    • XREAL Devices
      • XREAL Glasses
      • Controller
      • Compatibility
    • Getting Started with NRSDK
    • Sample Code
    • Tutorials
    • Release Note
      • NRSDK 2.2.1
      • NRSDK 2.2.0
      • NRSDK 2.1.1
      • NRSDK 2.1.0
      • NRSDK 1.10.2
      • NRSDK 1.9.5
      • NRSDK 1.9.3
      • NRSDK 1.9.1
      • NRSDK 1.8.0
      • NRSDK 1.7.0
      • NRSDK 1.6.0
  • Development
    • Input and Camera
      • NRInput
      • Interact with Unity UI (Tutorial)
      • Customize Controller UI
      • NRCameraRig
    • Hand Tracking
    • Image Tracking
      • XREAL Markers
    • Plane Detection (Tutorial)
      • Overview
      • Import the package
      • Detect planes in the real world
      • Perform a hit test against detected planes
      • Add a car
      • Add gems
      • Wrap up
    • Depth Mesh
      • Meshing Manager Overview
      • Use Meshes in the Editor
      • Tutorial: Mesh Collision
    • Spatial Anchor
      • Mapping Example Scene
      • Tutorial: Halloween Treasure Hunt
        • Handle the Situation of Failed Anchor Saving
      • Tutorial: Sharing Anchors
        • Setting Up Photon
        • Cloud Storage: Firebase (optional)
        • Cloud Storage: Aliyun OSS (optional)
        • Implementing Cloud Save and Load
        • Sharing Anchors with Photon
    • Tools
      • Single Pass Stereo Rendering
      • First Person View
      • Emulator
      • XR Streaming
      • Dual Screen Display
    • Miscellaneous
      • Access RGB Camera
      • NRSDK Coordinate Systems
      • MRTK2 Integration
      • MRTK3 Integration
      • Notification popup
      • Reset Camera
      • Render Metrics
      • Render MonoMode(Obsolete)
  • API Reference
  • Frequently Asked Questions
  • Design Guide
    • Design Guide Overview
    • Displaying
    • Interacting
    • Controlling
    • Navigating
Powered by GitBook
On this page
  • Introduction
  • Usage

Was this helpful?

  1. Development
  2. Tools

Dual Screen Display

PreviousXR StreamingNextMiscellaneous

Last updated 1 year ago

Was this helpful?

Introduction

When the AR app is put into the background, the view inside the glasses still shows the AR application, while the phone screen switches to the desktop and can open any 2D app. In other words, the main screen (phone screen) and secondary screen (glasses screen) display different application views.

Usage

Developers can decide whether to turn on this function through the option supportMultiResume in NRProjectConfig, which is turned on by default. After turning on this function, the user needs to turn on a permission to use the application for the first time.