For this tutorial, we've provided a starter package that contains prefabs and scripts that will expedite some parts of the tutorial so you can focus on how to use plane detection feature in NRSDK.
1.Download the Plane Detection Starter Package:
2. Install the starter package by opening Assets > Import Package > Custom Package... and opening PlaneDetectionStarterPackage.unitypackage
.
3. In the window that pops up, ensure everything is selected.
4. Click Import.
5. After importing NRSDK and plane detection starter package, your project folder should look like this:
In Assets > Scene
folder, rename the SampleScene to PlaneDetection
2. In the project hierarchy, delete MainCamera
, search in the project panel and drag in NRInput
and NRCameraRig
prefab (located in Assets > NRSDK > Prefabs
) in the hierarchy. Your hierarchy should look like this:
3. Click NRInput
in Hierarchy, make sure it is configured as following in the inspector. Specifically, Raycast Mode
set to Laser
, and Input Source Type
to Controller
4. Click NRCameraRig
, then click NRKernalSessionConfig
in NR Session Behaviour
component to find NRKernalSessionConfig
configuration. Click the NRKernalSessionConfig
file appeared in the project folder. You could also locate NRKernalSessionConfig
in Assets/NRSDK
5. In NR Kernal Session Config
panel, activate Plane Finding Mode
and Image Tracking Mode
is activated as follows.
1.Search and Drag NRLogo
(located in Assets/NRSDK/Demos/HelloMR/Logo/Models/NRLogo.prefab
) into the hierarchy.
2. Ensure your Android phone is plugged in or connected through Wi-Fi for ADB debugging.
3. Follows Step 7 and Step 8 in Getting Started with NRSDK to test if your app built with the current environment runs properly.
4. You should see XREAL logo (NRLogo
) appeared on the glasses.