In this codelab, you'll build a simple game using NRSDK. The goal of the game is to collect gem using a vehicle that you control using your controller.
However, this won't happen in an entirely virtual world! You'll mix physical atoms and digital bits to create a new type of player experience by creating a game that understands the environment around the player.
By the end of this tutorial, your game will be able to:
Detect real-world planes and draw a playing field over it.
Cast rays from controller and detect intersections with planes.
How to set up a project that uses NRSDK
How to use PlaneDetector
to subscribe to new planes.
How to use Raycast
to find intersections with virtual geometry
Please refer to Step 1 to Step 5 in Getting Started with NRSDK to get your environment ready for development.