NRSDK 1.8.0
Last updated
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Last updated
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What's New:
Adapted for Nreal Air
Automatic mode switch between 3DoF/6DoF head tracking, image/plane tracking, video capture on Nreal Air & Nreal Light;
Added API NRDevice.Subsystem.GetDeviceType
getting the current device's type (Nreal Light/Air) and NRDevice.Subsystem.IsFeatureSupported
check if a feature specified in NRSupportedFeature
is supported by the current device
Adapt to Android 12 (API level 31); developer should configure target API
to API level 31
in Project Settings -> Player
when building application
(NRSDK Experimental) Supported overlay compositor layers allowing texture rendering with higher quality
(NRSDK Experimental) Supported DRM(Digital rights management) protected content display
Improvements:
Significantly improved stability of head and controller tracking
Reduced time switching between 3DoF/6DoF via NRHMDPoseTracker.ChangeTo0Dof
, NRHMDPoseTracker.ChangeTo3Dof
and NRHMDPoseTracker.ChangeTo6Dof
Reduced time building blue tooth connection with Dev Kit controller
Optimized NRSDK configuration helper (NRSDK->Project Tips
) auto checking and tips
Bug Fixes:
Fixed erroneously displayed black area when using screen capture feature
Other bug fixes