NRSDK 1.8.0
What's New:
Adapted for Nreal Air
Automatic mode switch between 3DoF/6DoF head tracking, image/plane tracking, video capture on Nreal Air & Nreal Light;
Added API
NRDevice.Subsystem.GetDeviceTypegetting the current device's type (Nreal Light/Air) andNRDevice.Subsystem.IsFeatureSupportedcheck if a feature specified inNRSupportedFeatureis supported by the current deviceAdapt to Android 12 (API level 31); developer should configure
target APItoAPI level 31inProject Settings -> Playerwhen building application
(NRSDK Experimental) Supported overlay compositor layers allowing texture rendering with higher quality
(NRSDK Experimental) Supported DRM(Digital rights management) protected content display
Improvements:
Significantly improved stability of head and controller tracking
Reduced time switching between 3DoF/6DoF via
NRHMDPoseTracker.ChangeTo0Dof,NRHMDPoseTracker.ChangeTo3DofandNRHMDPoseTracker.ChangeTo6DofReduced time building blue tooth connection with Dev Kit controller
Optimized NRSDK configuration helper (
NRSDK->Project Tips) auto checking and tips
Bug Fixes:
Fixed erroneously displayed black area when using screen capture feature
Other bug fixes
Last updated
Was this helpful?