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NRSDK(Old)
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v2.1.0
v2.1.0
  • NRSDK Fundamentals
    • NRSDK Overview
    • XREAL Devices
      • XREAL Glasses
      • Controller
      • Compatibility
    • Getting Started with NRSDK
    • Sample Code
    • Tutorials
    • Release Note
      • NRSDK 2.1.1
      • NRSDK 2.1.0
      • NRSDK 1.10.2
      • NRSDK 1.9.5
      • NRSDK 1.9.3
      • NRSDK 1.9.1
      • NRSDK 1.8.0
      • NRSDK 1.7.0
      • NRSDK 1.6.0
  • Development
    • Input and Camera
      • NRInput
      • Interact with Unity UI (Tutorial)
      • Customize Controller UI
      • NRCameraRig
    • Hand Tracking
    • Image Tracking
    • Plane Detection (Tutorial)
      • Overview
      • Import the package
      • Detect planes in the real world
      • Perform a hit test against detected planes
      • Add a car
      • Add gems
      • Wrap up
    • Depth Mesh
      • Meshing Manager Overview
      • Use Meshes in the Editor
      • Tutorial: Mesh Collision
    • Spatial Anchor
      • Mapping Example Scene
      • Tutorial: Halloween Treasure Hunt
        • Handle the Situation of Failed Anchor Saving
      • Tutorial: Sharing Anchors
        • Setting Up Photon
        • Cloud Storage: Firebase (optional)
        • Cloud Storage: Aliyun OSS (optional)
        • Implementing Cloud Save and Load
        • Sharing Anchors with Photon
    • Tools
      • Single Pass Stereo Rendering
      • First Person View
      • Emulator
      • XR Streaming
    • Miscellaneous
      • Access RGB Camera
      • NRSDK Coordinate Systems
      • MRTK Integration
      • Notification popup
      • Reset Camera
      • Render Metrics
      • Render MonoMode
  • API Reference
  • Frequently Asked Questions
  • DESIGN GUIDE
    • Design Guide Overview
    • Displaying
    • Interacting
    • Controlling
    • Navigating
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  • Introduction
  • How to Open MonoMode?

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  1. Development
  2. Miscellaneous

Render MonoMode

PreviousRender MetricsNextFrequently Asked Questions

Last updated 1 year ago

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Introduction

MonoMode is a specific mode within the AR system that enables a faux 3D viewing experience by utilizing a 2D display at a resolution of 1920*1080, where the content for the left and right eyes is mirrored, simulating a 3D effect. When this mode is not activated, attempting to launch a 3D application without switching through Nebula to the 3D mode can lead to errors. However, if MonoMode is enabled, even without shifting to the 3D mode via Nebula, the application will not exit. Instead, it will display the content in a mirrored left and right eye mode, simulating a 3D effect, although it's not genuine 3D. This allows for greater flexibility in handling 3D content without necessarily adhering to the typical process of switching modes.

How to Open MonoMode?

To enable MonoMode in your AR application, simply toggle "Support Mono Mode" within the NRKernelSessionConfig (disabled by default).