🕶️
NRSDK(Old)
New DocumentationSDK DownloadAPI Reference
v2.1.0
v2.1.0
  • NRSDK Fundamentals
    • NRSDK Overview
    • XREAL Devices
      • XREAL Glasses
      • Controller
      • Compatibility
    • Getting Started with NRSDK
    • Sample Code
    • Tutorials
    • Release Note
      • NRSDK 2.1.1
      • NRSDK 2.1.0
      • NRSDK 1.10.2
      • NRSDK 1.9.5
      • NRSDK 1.9.3
      • NRSDK 1.9.1
      • NRSDK 1.8.0
      • NRSDK 1.7.0
      • NRSDK 1.6.0
  • Development
    • Input and Camera
      • NRInput
      • Interact with Unity UI (Tutorial)
      • Customize Controller UI
      • NRCameraRig
    • Hand Tracking
    • Image Tracking
    • Plane Detection (Tutorial)
      • Overview
      • Import the package
      • Detect planes in the real world
      • Perform a hit test against detected planes
      • Add a car
      • Add gems
      • Wrap up
    • Depth Mesh
      • Meshing Manager Overview
      • Use Meshes in the Editor
      • Tutorial: Mesh Collision
    • Spatial Anchor
      • Mapping Example Scene
      • Tutorial: Halloween Treasure Hunt
        • Handle the Situation of Failed Anchor Saving
      • Tutorial: Sharing Anchors
        • Setting Up Photon
        • Cloud Storage: Firebase (optional)
        • Cloud Storage: Aliyun OSS (optional)
        • Implementing Cloud Save and Load
        • Sharing Anchors with Photon
    • Tools
      • Single Pass Stereo Rendering
      • First Person View
      • Emulator
      • XR Streaming
    • Miscellaneous
      • Access RGB Camera
      • NRSDK Coordinate Systems
      • MRTK Integration
      • Notification popup
      • Reset Camera
      • Render Metrics
      • Render MonoMode
  • API Reference
  • Frequently Asked Questions
  • DESIGN GUIDE
    • Design Guide Overview
    • Displaying
    • Interacting
    • Controlling
    • Navigating
Powered by GitBook
On this page

Was this helpful?

  1. NRSDK Fundamentals
  2. Release Note

NRSDK 1.10.2

PreviousNRSDK 2.1.0NextNRSDK 1.9.5

Last updated 1 year ago

Was this helpful?

Download

What’s New:

  • Added Depth Mesh, enhanced contextual awareness

    • This feature is fully tested on the following devices:

      • OnePlus: 7T / 9

      • SONY: Xperia 5iii

      • OPPO: Find X2 / Find x3 Pro

      • HUAWEI: P30 / Mate40Pro

      • LG: VELVET / V50s / G900N / style

      • SAMSUNG: Galaxy Note20Ultra / Galaxy Note20 / Galaxy S21 5G / Galaxy Z Fold3 5G / Galaxy S20 Ultra

    • Save/load mesh: enabled saving mesh via MeshSave , loading mesh into the Editor via LoadObjMeshFile

  • Added API NRDevice.Subsystem.SetBrightness to adjust the brightness of the glasses.

Improvements:

  • Hand Tracking:

    • Gesture output: Improved accuracy and stability, error detection rate decreased significantly

    • HandTracking algorithm: Operation efficiency optimization, power consumption optimization

    • Greatly improved followability of hand models (for phones that use Qualcomm chips (except 888 and gen1))

  • Improved anti-shaking ability and prediction ability of 3 DOF mode.

  • (NRSDK Experimental)MultiLayer is compatible with MultiThread Rendering

Bug Fixes:

  • Fixed Bluetooth permission crashes in Android 12

  • Fixed other bugs, and improved stability

NRSDKForUnity_Release_1.10.2.unitypackage