Depth Mesh
Depth mesh is the creation of triangle-based meshes surfaces detected by Nreal Light. The mesh is used for real-time occlusion rendering and for collision detection with digital content. Unlike Plane Detection, which only detects planar surfaces, Meshing can detect a variety of surfaces.
Capabilities
Depth mesh expands many AR capabilities.
Visualization: Provide visual feedback as users scan their environment.
Occlusion: Hide virtual objects behind real ones, especially in larger outdoor environments where Depth-based Occlusion may not be practical.
Physics: With the help of MeshColliders, virtual objects and characters interact with the environment and real objects.
Procedural Object Placement: Populate the AR world with more flexibility than Plane Detection.
Best Practice
The mesh quality depends on the image texture, related to the scene material, lighting, motion speed, etc.
Good quality:
Uniform illumination
Move smoothly and slowly
Highly textured surfaces: carpets, wallpapers, wood floors
The appropriate range of distances: 0.5m to 3m
Poor quality:
Moving objects
Dark environments
Transparent/Semi-transparent or reflective surfaces
Thin objects: chair legs, fences
Textureless surface: white walls, painted desktop
Device compatibility
Depth Mesh has been fully tested on the following Android phones:
OnePlus: 7T / 9
SONY: Xperia 5iii
OPPO: Find X2 / Find x3 Pro
HUAWEI: P30 / Mate40Pro
LG: VELVET / V50s / G900N / style
SAMSUNG: Galaxy Note20Ultra / Galaxy Note20 / Galaxy S21 5G / Galaxy Z Fold3 5G / Galaxy S20 Ultra
Depth Mesh can also run on devices besides the above, the stability however is not guaranteed. For the complete compatibility list, please refer to Device Compatibility.
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