# Use Meshes in the Editor

This page provides a method of saving a mesh as a file and using it in the Unity Editor.

When working on a depth-mesh-based feature, it can be time-consuming to deploy to the device every time you try or change something. For this reason, the NRSDK offers a rudimentary system to save meshes as files on the device and reuse them in the editor for better debugging.

## Save Mesh Files

The demo scene mesh contains a UI button Save Mesh which can save the current mesh data into .obj files in the device's file system.

![](https://1363773068-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FL6MonFe6Phoj4t5Xi1d0%2Fuploads%2FAQ9u7D2qbUCqjqvVKeNx%2Fimage.png?alt=media\&token=d3118116-142e-47f6-b2ff-d87bd6a940c1)

Every push of the button creates a new folder of mesh obj. It is a good idea to save multiple meshes as you scan around if you want to reproduce mesh updates in the Unity Editor.

You will find the files under *`Android/data/package_name/files/MeshSave/`.* Save them into your assets.

![](https://1363773068-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FL6MonFe6Phoj4t5Xi1d0%2Fuploads%2Fj7xpzutLPm31OF89W1Ki%2Fimage.png?alt=media\&token=0c09bd06-2ed6-4746-b997-74ff6cd18c96)

## Import Meshes into Unity

In your Unity scene hierarchy, create an empty `GameObject` called “Meshes”. The goal of that object will be to load saved meshes in the editor and test mesh-related logic without deploying to a device.

Then copy/paste the mesh files to a folder in the scene’s file hierarchy.

Drag the mesh obj to the Meshes directory

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