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# NRSDK 1.8.0

{% hint style="info" %}
**Download** [**NRSDKForUnity\_Release\_1.8.0.unitypackage**](https://nreal-public.oss-us-west-1.aliyuncs.com/download/NRSDKForUnity_1.8.0_Release/NRSDKForUnityAndroid_Release_1.8.0.unitypackage)
{% endhint %}

**What's New:**

* Adapted for Nreal Air
  * Automatic mode switch between 3DoF/6DoF head tracking, image/plane tracking, video capture on Nreal Air & Nreal Light;
  * Added API `NRDevice.Subsystem.GetDeviceType` getting the current device's type (Nreal Light/Air) and `NRDevice.Subsystem.IsFeatureSupported` check if a feature specified in `NRSupportedFeature` is supported by the current device
  * Adapt to Android 12 (API level 31); developer should configure `target API` to `API level 31` in `Project Settings -> Player` when building application
* (NRSDK Experimental) Supported overlay compositor layers allowing texture rendering with higher quality
* (NRSDK Experimental) Supported DRM(Digital rights management) protected content display

**Improvements:**

* Significantly improved stability of head and controller tracking
* Reduced time switching between 3DoF/6DoF via `NRHMDPoseTracker.ChangeTo0Dof`,  `NRHMDPoseTracker.ChangeTo3Dof` and  `NRHMDPoseTracker.ChangeTo6Dof`
* Reduced time building blue tooth connection with Dev Kit controller
* Optimized NRSDK configuration helper (`NRSDK->Project Tips`) auto checking and tips

**Bug Fixes:**

* Fixed erroneously displayed black area when using screen capture feature
* Other bug fixes


---

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